MomoEngineVK

personal project — C++ / Vulkan / HLSL — ongoing

view on github → MomoEngineVK screenshot

Overview

A Vulkan game engine I’m building as a continuation of the graphics programming work I started at TGA, now targeting Vulkan rather than DX11. The foundation is based on vkguide.dev, with the intent of eventually making a game in it. It supports both HLSL and GLSL shaders.

Features

rendering

gpu architecture

tooling

Dependencies

Built with vkbootstrap, Vulkan Memory Allocator, volk, fastgltf, SDL, stb_image, glm, fmt, Tracy, and RenderDoc.

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