Quake Level
level design — Quake / TrenchBroom / WAD textures — ongoing
Overview
My first Quake level, created for the Stockholm Level Design Jam, hosted by Graham Hill. It’s been a really fun introduction to classic FPS level design and brush-based workflows.
Tools
- Original Quake
- TrenchBroom level editor
- WAD texture packs
Credits
Credits and a playable map link will be added when the level is complete.
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