Quake Level

level design — Quake / TrenchBroom / WAD textures — ongoing

TrenchBroom editor overview of the Quake level

Overview

My first Quake level, created for the Stockholm Level Design Jam, hosted by Graham Hill. It’s been a really fun introduction to classic FPS level design and brush-based workflows.

Tools

Credits

Credits and a playable map link will be added when the level is complete.

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